package net.xiduth.game.player.content.citadels;

import net.xiduth.game.RegionBuilder;

/**
 * @author Jae
 */
public class Tier {

	public int[] ObeliskMap = {646, 505};
	public int[] TreeMap = {650, 505};
	public int[] TheatreMap = {616, 501};
	public int[] MiningMap = {622, 505};
	public int[] ResourceMap = {662, 505};
	public int[] LoomMap = {666, 505};
	public boolean ClanBattlefield = false;
	
	
	/**
	 * Represents the tier of a citadel
	 * @param teir
	 */
	public Tier(int teir) {
		switch(teir) {
		case 0:
			//Normal
			break;
		case 1:
			RegionBuilder.copyAllPlanesMap(ObeliskMap[0], ObeliskMap[1], 
					Citadel.mapBaseCoords[0], Citadel.mapBaseCoords[1], 3);
			break;
		case 2:
			//new Building(ClanResources, Citadel.getBaseX() + (todo), Citadel.getBaseY());
			//new Building(ClanTree, Citadel.getBaseX() + (todo), Citadel.getBaseY());
		case 3:
		//	new Building(ClanResources, Citadel.getBaseX() + (todo), Citadel.getBaseY());
			//new Building(ClanTree, Citadel.getBaseX() + (todo), Citadel.getBaseY());
			//ClanBattlefield = true;//they can now use battle field
		case 4:
			//TODO Tier 4
		case 5:
			//TODO Tier 5
		case 6:
			//TODO tier 6
		case 7:
			//TODO tier 7
		}
	}
	
}
